Monday, July 25, 2011

Myst Walkthrough & Hints

Myst was stunning and has yet aged quite gracefully. On the other hand, its puzzles do remain as obscure as ever and that's why you should probably either try a walkthrough or at least some hints to play through the thing. You will then be able to fully enjoy its truly brilliant sequel...

Tuesday, July 19, 2011

Zork I Walkthrough, Map and Hints

The original Infocom Zork is still an excellent game, but it has considerably grown to be a much tougher one. You will definitely need a map, some hints and even a walkthrough to see all it has to offer; oh, and quite a bit of patience too. Hope these links help:

Monday, July 18, 2011

Cthulhu Saves the World Walkthrough

Having trouble beating this deeply indie, definitely retro, absolutely funny and actually great RPG? Well, worry no more dear Cthulhu lovers! Here is a walkthrough to make things easier. Good luck in turning a Great Old One into a Great Hero (with groupies).

Friday, July 15, 2011

Puzzle Agent 2 Walkthrough

Whether you are playing it on a console, your PC or one Apple's iDevices, Telltale's Puzzle Agent 2 remains a fun and delightfully odd -even creepy- puzzle experience. Here's the complete walkthrough to help you further enjoy it.

Wednesday, July 13, 2011

Hearts of Iron 3 Newbie Guide

Chances are you'll be needing this excellent beginner's guide for Hearts of Iron III. It's a beautiful and deep game, but it really is a bastard to master. Good luck!

Monday, July 11, 2011

Maniac Mansion Walkthrough & Hints

Maniac Mansion, a game of true historical significance and Ron Gilbert's first display of adventure game design mastery, remains one of the few Lucasfilm/Lucasarts adventures where you can get stuck and even die. These links should thus come in handy:

Monday, July 4, 2011

Day of the Tentacle Walkthrough

Day of the Tentacle, a Tim Schafer and Dave Grossman game published by Lucasarts, is -easily- one of the best adventure games ever created and the only time-travelling game to brilliantly use time-related mechanics. Now, I could go on about the quality of the puzzles, the excellent humour, the brilliance of the cartoon-style graphics and the length of the thing, but I wont. I will instead point you to the best walkthroughs, guides and hints available: